Tutorial – Importing Character Models from Autodesk Maya into Gameleon

Greetings game makers and artists alike! We’ve spoken about the user-friendliness of Gameleon before, and we’ve already explored how you can easily import 3D models from Blender into Gameleon. Now, let’s take a more in-depth look at doing the same with models from Maya

The skin editor is great for creating the looks of your objects and NPC’s, both in 2D and isometric perspectives! In particular, 3D objects created with Maya can be exported as images, ready to be used in your Gameleon game, complete with animations. Here’s how it’s done!

Camera settings in MayaCamera settings in Maya

Fire up Autodesk Maya and load up your 3D model. We’ll be using a soldier as an example here. Then, you set your scene camera to the isometric view.

To do that, you have to click View, then Camera Settings and untick Perspective. This will switch your view to orthographic, with a 45 degree isometric angle.


Alright mate – now the next step is double clicking the rotate tool to open up its properties.

Tick “Discrete Rotate” then go to Step Size and  input the magnitude of the rotation angle.

This determines the number of “faces” your isometric skin will have. We like to make isometric skins with at least 8 facings (angles), so we set this angle to 45 degrees.

Transparency settings.Transparency settings.


Animation RenderingAnimation Rendering

Select your 3d model and rotate it around the X axis.

You’ll notice that as you turn the model around on its axis, it will rotate in 45 degree increments – in other words, it will “snap” to the angle sizes you set earlier.

This way, you’ll create the perfect shots that  you need for your isometric skin.


Now, on to the next step. Pop open your Render Settings window, and find File Output. You need to set this output as .PNG, because this image type preserves a transparent background.

All you have left to do now is set the output image size (this is up to you and how big or small, relatively speaking, you want your model to be in-game).

We use characters that are around 80×80 pixels for average, human-sized monsters and characters. Set the save location for your images and any other pertinent options here.

Your frames are now ready for Gameleon!Your frames are now ready for Gameleon!


Frames are simply dragged and dropped into the interface.Frames are simply dragged and dropped into the interface.

Hit the Render View button and your images will be automatically rendered!


The last and easiest step is uploading your PNG’s into Gameleon’s Skin Editor tool, under the Objects tab.

Just create a new skin, name it, drag and drop your series of images for each angle and hit Save.

Done – your Maya-made 3D model is now ready to use in Gameleon!

Your frames are now ready for Gameleon!Your frames are now ready for Gameleon!


Credits : Modelling by 3dregenerator

Model Link: http://tf3dm.com/3d-model/specops-26361.html