Greetings, and welcome to another tutorial for Gameleon!
The skin editor is meant for managing the looks of your in-game objects. Just as with Maya or Blender, objects created in 3Ds Max can be exported as images, ready to be used in your Gameleon game, complete with animations. Here’s how it’s done!
Engage grid snap and angle snap.
Create a target camera.In the top view, position the camera as seen in the picture. Position the target at the world origin.
Select the camera and in it’s modifier list,mark ‘orthograpic projection’.
Select both camera and target and group them.
With the group selected, choose to affect only it’s pivot.
Select the move tool. Press F12 to open up the move transform type-in. Zero out the absolute coordinates. This will put the pivot at the world origin.
Deselect ‘affect pivot only’ after you change the coordinates. With the group still selected, choose the rotate tool. Make sure the reference system is ‘local’ and that you use pivot point center.
Rotate the group 45 degrees along the Z axis in any direction.
Rotate the group 30 degrees up, along the Y axis.
Rotate the whole model and adjust it for all the angles you need,the push the “C” button on the keyboard to view through camera.
Go to the “Rendering” tab and select “Render Setup”.
Choose the number of frames for the animation.
Push the “Files” button.
Select the output file, a name and the file format as “PNG”.
Push”save” and in the pop-up box check the boxes for “alpha channel” and “interlaced”.
If the setup is for a computer game,disable anti-aliasing in the render dialog.
Hit “render” and wait for it to finish.
You’ll end up with all the .png images in your target folder. Grab them and drag and drop them into a new skin in Gameleon.
Once you’ve dragged and dropped all relevant frames for your model’s angles (a minimum of 4, but we regularly use 8 or 16 facings), hit Save. Your skin is now ready to use!
Please note that models in the editor example had their color slightly altered.
Credits : Modelling by 3dregenerator Model Link: http://tf3dm.com/3d-model/specops-26361.html