Tutorial – Importing Character Models from Autodesk 3DS Max into Gameleon

Greetings, and welcome to another tutorial for Gameleon!

After discussing Blender and Maya, we’d like to show you how to take your 3Ds Max models and import them directly into Gameleon. For this example, we’ll be using this model by 3dregenerator.

The skin editor is meant for managing the looks of your in-game objects. Just as with Maya or Blender, objects created in 3Ds Max can be exported as images, ready to be used in your Gameleon game, complete with animations. Here’s how it’s done!

Camera settings in MayaCamera settings in Maya


Step 1.

Engage grid snap and angle snap.


Step 2.

Create a target camera.In the top view, position the camera as seen in the picture. Position the target at the world origin.

Transparency settings.Transparency settings.

Animation RenderingAnimation Rendering


Step 3.

Select the camera and in it’s modifier list,mark ‘orthograpic projection’.


Step 4.

Select both camera and target and group them.


Step 5.

With the group selected, choose to affect only it’s pivot.


Step 6.

Select the move tool. Press F12 to open up the move transform type-in. Zero out the absolute coordinates. This will put the pivot at the world origin.


Step 7.

Deselect ‘affect pivot only’ after you change the coordinates. With the group still selected, choose the rotate tool. Make sure the reference system is ‘local’ and that you use pivot point center.


Step 8.

Rotate the group 45 degrees along the Z axis in any direction.


Step 9.

Rotate the group 30 degrees up, along the Y axis.


Step 10.

Rotate the whole model and adjust it for all the angles you need,the push the “C” button on the keyboard to view through camera.


Step 11.

Go to the “Rendering” tab and select “Render Setup”.


Step 12.

Choose the number of frames for the animation.


Step 13.

Push the “Files” button.


Step 14.

Select the output file, a name and the file format as “PNG”.


Step 15.

Push”save” and in the pop-up box check the boxes for “alpha channel” and “interlaced”.


Step 16.

If the setup is for a computer game,disable anti-aliasing in the render dialog.


Step 17.

Hit “render” and wait for it to finish.


Step 18.

You’ll end up with all the .png images in your target folder. Grab them and drag and drop them into a new skin in Gameleon.


Step 19.

Once you’ve dragged and dropped all relevant frames for your model’s angles (a minimum of 4, but we regularly use 8 or 16 facings), hit Save. Your skin is now ready to use!


Please note that models in the editor example had their color slightly altered.

Credits : Modelling by 3dregenerator Model Link: http://tf3dm.com/3d-model/specops-26361.html